yeah, despite not really having a lot of elements and being a little silly, it very effectively created a heavy atmosphere and feeling. you don't really see anyone putting monologue/character voice in a platformer at all, and i'm honestly surprised this sort of thing isn't explored more. the character's confused feelings combined with the slow movement and moody music makes it just. nice and contemplative
although i'm not one for humanizations of dragon/dinosaur/creature culture, i was definitely feeling like i wanted this to be longer. even if you introduced no mechanics this would be captivating if you put the time into a story
i didn't catch any bugs playing through it, so that was good. i like that you could zoom out with the mouse wheel. there's something about 2dish games in unity that are just really charming because of the way the engine feels
anyway, keep up the good work!